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So over the past couple weeks I designed a single or co-operative card game. It's Easter theme'ed and I presented it to my Church yesterday. I'm pretty happy with how it plays as a solo-play game, allthough I have considered tinkering with some variants to make it more difficult and to vary the rules or set up to have multiple-players interacting with each other.
The full rules are only a couple pages. Feel free to make your own hand-made deck with the 45 cards if you desire. If folks like it, maybe I'll take the game further.
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Betrayal or Devotion: The Disciples at Easter
Background:
An Easter Themed single or multi-player co-operative card game. The players are playing against the game trying to be one two disciples who acted well during the saga of the cross.
Victory Conditions:
Lose Conditions:
The Deck Basics:
Black Cards: Betrayal, Fear, Doubt. These are the sinful disciple cards.
Yellow Cards: Devotion, Faith, Belief. These are the righteous disciple cards.
White Cards: These are special cards players have in hand, and can play as an action. If one is revealed it is drawn into the players hand. Cards include Forgiveness, Redemption, Do you Love Me, Hands, Feet and Side. Saviour cards.
Tainted White Cards: Count as white cards for setup. Effects cannot be blocked.
Play Setup:
Play:
Additional Rules:
Cards and their special effects
Yellow Cards:
Faith (5 cards): no special effect
Belief (5 cards): no special effect
Devotion (4 cards): 2 Devotion cards may be sacrificed at any time to remove any black card. All three cards are moved into the out-of-play area. This does not stop the effect of a black card that has just been revealed, this action must take place after the black card’s effect is resolved.
Faith and Devotion (1 card): counts as both a Faith and a Devotion card.
Belief and Joy (1 card): when revealed you may remove a single Fear or Doubt card. Counts as a Belief card.
Black Cards:
Fear (5 cards): remove a Faith card from the play area. If no Faith card is revealed, discard any unrevealed card to the out-of-play area.
Doubt (5 cards): remove a Belief card from the play area. If no Belief card is currently revealed, take a doubt card from the out-of-play area and return it to the play area. (If there are also no doubt cards in the out-of-play area nothing happens).
Betrayal (3 cards): Remove a revealed devotion card from the play area. If there are no devotion cards in play copy the effect of either Fear or Doubt.
White Cards:
Forgiveness (3 cards): Counter and/or remove any black card
Redemption (2 cards): Return any yellow or white card from the out-of-play area to the play area or into your hand.
Do You Love Me (3 cards): Counter and/or remove a Fear card
Hands, Feet, Side (3 cards): Counter and/or remove a Doubt card
Tainted White Cards*:
Free will (2 cards): The next revealed disciple card can never be removed from play. If it has an effect it cannot be blocked. Place this under the next disciple card revealed with the effect text showing.
Confusion (1 card): Move three random revealed or unrevealed cards from the play area back into the draw deck. Reshuffle the draw deck. This may include the confusion card. Do not refill the vacant 3 places with new cards.
Habits (2 cards): Return 2 random out-of-play disciple cards to the play area. Reveal one of them immediately.
*Tainted White cards are considered white for the purposes of game set up. If one of the Tainted White cards is drawn into the starting hand, discard it. Do not draw another card.
A Tainted White card revealed during play takes effect immediately, nothing can counter them.
45 cards total
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I'm sharing a PDF of the above rules on the Downloads page.
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