Simple Superheroes: The RPG of Infinte Powers and Possibilities
and other resources
ISSUE #0 is the start to all the Simple Superheroes "Issues" you and your friends will tell. It gives you all the tools you need to build unique characters, interesting stories, and compelling Universes. It contains all the guidance you need to run entertaining, intriguing and immersive game sessions.
ISSUE #0's name has a double meaning. There will also be future ISSUEs that expand on what is contained in ISSUE #0. These will primarily be scenario, setting and adventures, published quarterly in comicbook format.
A supers RPG should enable a vast array of character powers and tropes. Moreover it must be robust enough to handle a huge diversity of powes and actions. To allow the greatest amount of creativity and fun, a simple central framework has been created around which the players and Game Masters create their own suite of powers and talents. This system relies heavily on what all RPGs should, trust between GM and players.
Want to learn more?
The Heart of Simple Superheroes provides a summary of all the key components of Simple Superheroes. It contains:
It makes a great reference for players at the table.
The first three issues are a set in the city of New Carthage. Set just a few years in the future, it is a universe where individuals with powers have existed only for a short time. Most metahumans are connected in some fashion to the now defunct ONEVA project.
Issue #1 Our Genetics
Professor Adrakis, a genetic engineer, is looking for an escaped subject. He may well capture your hero's loved ones to gain your assistance.
Issue #2 The Experiment
Dr Newton, is being plagued by thefts. He brings the heroes on to keep his latest experiment in chronal acceleration from being disrupted.
Issue #3 Motorcycles & Lasers
Someone is supplying a motorcycle gang know as the Black Bullets with high-tech weaponry. This has led to a full-scale gang war.
Issue #4 Heroes by Gaslight
The crowds cheered when the great dirigible airship first sailed overhead. But the city has become troubled by a large number of robberies and strange goings on. Most ignore it, but some call Count Zeppelin a practitioner of the black arts.
Set in Victorian London or New York.
Issue #5 Saving Innocence
The Emerald Hawk and Displacer have kidnapped a 13 year old girl. The ransom is way beyond what the father could possibly pay. What is really going on?
Future Issues will introduce Blackthorne Correctional Facility for metahumans, more mystically oriented adventures such as A Whirlwind of Stone & Flame and House of Bolchavar, and ones at greater power levels.
You can download a PDF with a number of the heroes from Issue #0. Including: